/* 
 *  <copyright file="ITextureManagerGameService.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;

using Microsoft.Xna.Framework.Graphics;

namespace SobrietyEngine.Assets.Textures
{
    public interface ITextureManagerGameService
    {
        Texture2D this[String index]
        {
            get;
            set;
        }

        Texture2D LoadTexture(String textureName);

        void LoadAnimation(String assetName);
        void LoadAnimations(String animListAssetName);
        AnimationData GetAnimation(String name);
        void LoadAnimationTextures(String name);
    }
}